@automerge/automerge - v3.1.1
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    Functions

    isImmutableString

    References

    ActorId → ActorId
    applyChanges → applyChanges
    ApplyOptions → ApplyOptions
    applyPatch → applyPatch
    applyPatches → applyPatches
    AutomergeValue → AutomergeValue
    block → block
    change → change
    Change → Change
    changeAt → changeAt
    ChangeAtResult → ChangeAtResult
    ChangeFn → ChangeFn
    ChangeMetadata → ChangeMetadata
    ChangeOptions → ChangeOptions
    clone → clone
    Conflicts → Conflicts
    Counter → Counter
    Cursor → Cursor
    DecodedChange → DecodedChange
    DecodedSyncMessage → DecodedSyncMessage
    decodeSyncState → decodeSyncState
    deleteAt → deleteAt
    DelPatch → DelPatch
    diff → diff
    Doc → Doc
    emptyChange → emptyChange
    encodeSyncState → encodeSyncState
    Float64 → Float64
    free → free
    from → from
    generateSyncMessage → generateSyncMessage
    getActorId → getActorId
    getAllChanges → getAllChanges
    getChanges → getChanges
    getChangesMetaSince → getChangesMetaSince
    getChangesSince → getChangesSince
    getConflicts → getConflicts
    getCursor → getCursor
    getCursorPosition → getCursorPosition
    getHeads → getHeads
    getLastLocalChange → getLastLocalChange
    getMissingDeps → getMissingDeps
    getObjectId → getObjectId
    hasHeads → hasHeads
    hasOurChanges → hasOurChanges
    Heads → Heads
    ImmutableString → ImmutableString
    IncPatch → IncPatch
    init → init
    initializeBase64Wasm → initializeBase64Wasm
    initializeWasm → initializeWasm
    InitOptions → InitOptions
    initSyncState → initSyncState
    insertAt → insertAt
    InsertPatch → InsertPatch
    inspectChange → inspectChange
    Int → Int
    isAutomerge → isAutomerge
    isCounter → isCounter
    isRawString → isRawString
    isWasmInitialized → isWasmInitialized
    joinBlock → joinBlock
    List → List
    load → load
    loadIncremental → loadIncremental
    mark → mark
    Mark → Mark
    MarkRange → MarkRange
    marks → marks
    marksAt → marksAt
    MarkSet → MarkSet
    MarkValue → MarkValue
    MaterializeValue → MaterializeValue
    merge → merge
    MoveCursor → MoveCursor
    ObjID → ObjID
    Patch → Patch
    PatchCallback → PatchCallback
    PatchInfo → PatchInfo
    PatchSource → PatchSource
    Prop → Prop
    PutPatch → PutPatch
    RawString → RawString
    receiveSyncMessage → receiveSyncMessage
    save → save
    saveIncremental → saveIncremental
    saveSince → saveSince
    ScalarValue → ScalarValue
    Span → Span
    spans → spans
    splice → splice
    SpliceTextPatch → SpliceTextPatch
    splitBlock → splitBlock
    stats → stats
    SyncMessage → SyncMessage
    SyncState → SyncState
    Uint → Uint
    unmark → unmark
    updateBlock → updateBlock
    updateSpans → updateSpans
    UpdateSpansConfig → UpdateSpansConfig
    updateText → updateText
    view → view
    wasmInitialized → wasmInitialized